[settings]
my_peds11Count = 12
my_peds11[0]Model = s_m_m_strperf_01
my_peds11[0]Model2 = 0x795AC7A8
my_peds11[0]Positionx = -167.1982
my_peds11[0]Positiony = -572.7385
my_peds11[0]Positionz = 48.23256
my_peds11[0]Heading = 174.0532
my_peds11[0]Task = 1
my_peds11[0]Weapon = CarbineRifle
my_peds11[0]Group = 1
my_peds11[0]SeatPosition = 0
my_peds11[0]my_peds_variation = Random
my_peds11[0]my_peds_Accuracy = 60
my_peds11[0]my_peds_Health = 1000
my_peds11[0]my_peds_Armour = 0
my_peds11[0]my_peds_Invincible = False
my_peds11[0]my_peds_DrivingSpeed = 60
my_peds11[0]my_peds_DrivingStyle = Normal
my_peds11[0]my_peds_CombatEngaugeRange = 70
my_peds11[0]my_peds_CanLeaveGuardRange = True
my_peds11[0]my_peds_GuardRange = 70
my_peds11[0]my_peds_VecFallowDist = 5
my_peds11[0]my_peds_seeingRange = 30
my_peds11[0]my_peds_hearingRange = 60
my_peds11[0]my_peds_group_numb = 0
my_peds11[0]my_peds_Combat_Ability = 15
my_peds11[0]my_peds_senario = WORLD_HUMAN_STAND_MOBILE_UPRIGHT
my_peds11[0]my_peds_can_exit_vehicle = False
my_peds11[0]my_peds_waypoint = 0
my_peds11[0]COMPONENT_FACE_DRAWABLE = 0
my_peds11[0]COMPONENT_FACE_TEXTURE = 0
my_peds11[0]COMPONENT_HEAD_DRAWABLE = 0
my_peds11[0]COMPONENT_HEAD_TEXTURE = 0
my_peds11[0]COMPONENT_HAIR_DRAWABLE = 0
my_peds11[0]COMPONENT_HAIR_TEXTURE = 0
my_peds11[0]COMPONENT_TORSO_DRAWABLE = 1
my_peds11[0]COMPONENT_TORSO_TEXTURE = 0
my_peds11[0]COMPONENT_LEGS_DRAWABLE = 0
my_peds11[0]COMPONENT_LEGS_TEXTURE = 0
my_peds11[0]COMPONENT_HANDS_DRAWABLE = 0
my_peds11[0]COMPONENT_HANDS_TEXTURE = 0
my_peds11[0]COMPONENT_FEET_DRAWABLE = 0
my_peds11[0]COMPONENT_FEET_TEXTURE = 0
my_peds11[0]COMPONENT_EYES_DRAWABLE = 0
my_peds11[0]COMPONENT_EYES_TEXTURE = 0
my_peds11[0]COMPONENT_ACCESSORIES_DRAWABLE = 0
my_peds11[0]COMPONENT_ACCESSORIES_TEXTURE = 0
my_peds11[0]COMPONENT_TASKS_DRAWABLE = 0
my_peds11[0]COMPONENT_TASKS_TEXTURE = 0
my_peds11[0]COMPONENT_TEXTURES_DRAWABLE = 0
my_peds11[0]COMPONENT_TEXTURES_TEXTURE = 0
my_peds11[0]COMPONENT_TORSO2_DRAWABLE = 0
my_peds11[0]COMPONENT_TORSO2_TEXTURE = 0
my_peds11[0]PROP_HATS_INDEX = -1
my_peds11[0]PROP_HATS_TEXTURE = -1
my_peds11[0]PROP_GLASSES_INDEX = -1
my_peds11[0]PROP_GLASSES_TEXTURE = -1
my_peds11[0]PROP_EARS_INDEX = -1
my_peds11[0]PROP_EARS_TEXTURE = -1
my_peds11[1]Model = s_m_m_strperf_01
my_peds11[1]Model2 = 0x795AC7A8
my_peds11[1]Positionx = -166.103
my_peds11[1]Positiony = -574.734
my_peds11[1]Positionz = 48.2351
my_peds11[1]Heading = 174.0008
my_peds11[1]Task = 1
my_peds11[1]Weapon = CarbineRifle
my_peds11[1]Group = 1
my_peds11[1]SeatPosition = 0
my_peds11[1]my_peds_variation = Random
my_peds11[1]my_peds_Accuracy = 60
my_peds11[1]my_peds_Health = 1000
my_peds11[1]my_peds_Armour = 0
my_peds11[1]my_peds_Invincible = False
my_peds11[1]my_peds_DrivingSpeed = 60
my_peds11[1]my_peds_DrivingStyle = Normal
my_peds11[1]my_peds_CombatEngaugeRange = 70
my_peds11[1]my_peds_CanLeaveGuardRange = True
my_peds11[1]my_peds_GuardRange = 70
my_peds11[1]my_peds_VecFallowDist = 5
my_peds11[1]my_peds_seeingRange = 30
my_peds11[1]my_peds_hearingRange = 60
my_peds11[1]my_peds_group_numb = 0
my_peds11[1]my_peds_Combat_Ability = 15
my_peds11[1]my_peds_senario = WORLD_HUMAN_STAND_MOBILE_UPRIGHT
my_peds11[1]my_peds_can_exit_vehicle = False
my_peds11[1]my_peds_waypoint = 0
my_peds11[1]COMPONENT_FACE_DRAWABLE = 0
my_peds11[1]COMPONENT_FACE_TEXTURE = 0
my_peds11[1]COMPONENT_HEAD_DRAWABLE = 0
my_peds11[1]COMPONENT_HEAD_TEXTURE = 0
my_peds11[1]COMPONENT_HAIR_DRAWABLE = 0
my_peds11[1]COMPONENT_HAIR_TEXTURE = 0
my_peds11[1]COMPONENT_TORSO_DRAWABLE = 0
my_peds11[1]COMPONENT_TORSO_TEXTURE = 0
my_peds11[1]COMPONENT_LEGS_DRAWABLE = 0
my_peds11[1]COMPONENT_LEGS_TEXTURE = 0
my_peds11[1]COMPONENT_HANDS_DRAWABLE = 0
my_peds11[1]COMPONENT_HANDS_TEXTURE = 0
my_peds11[1]COMPONENT_FEET_DRAWABLE = 0
my_peds11[1]COMPONENT_FEET_TEXTURE = 0
my_peds11[1]COMPONENT_EYES_DRAWABLE = 0
my_peds11[1]COMPONENT_EYES_TEXTURE = 0
my_peds11[1]COMPONENT_ACCESSORIES_DRAWABLE = 0
my_peds11[1]COMPONENT_ACCESSORIES_TEXTURE = 0
my_peds11[1]COMPONENT_TASKS_DRAWABLE = 0
my_peds11[1]COMPONENT_TASKS_TEXTURE = 0
my_peds11[1]COMPONENT_TEXTURES_DRAWABLE = 0
my_peds11[1]COMPONENT_TEXTURES_TEXTURE = 0
my_peds11[1]COMPONENT_TORSO2_DRAWABLE = 0
my_peds11[1]COMPONENT_TORSO2_TEXTURE = 0
my_peds11[1]PROP_HATS_INDEX = -1
my_peds11[1]PROP_HATS_TEXTURE = -1
my_peds11[1]PROP_GLASSES_INDEX = -1
my_peds11[1]PROP_GLASSES_TEXTURE = -1
my_peds11[1]PROP_EARS_INDEX = -1
my_peds11[1]PROP_EARS_TEXTURE = -1
my_peds11[2]Model = s_m_m_strperf_01
my_peds11[2]Model2 = 0x795AC7A8
my_peds11[2]Positionx = -166.5786
my_peds11[2]Positiony = -574.124
my_peds11[2]Positionz = 48.23427
my_peds11[2]Heading = 174.0006
my_peds11[2]Task = 1
my_peds11[2]Weapon = CarbineRifle
my_peds11[2]Group = 1
my_peds11[2]SeatPosition = 0
my_peds11[2]my_peds_variation = Random
my_peds11[2]my_peds_Accuracy = 60
my_peds11[2]my_peds_Health = 1000
my_peds11[2]my_peds_Armour = 0
my_peds11[2]my_peds_Invincible = False
my_peds11[2]my_peds_DrivingSpeed = 60
my_peds11[2]my_peds_DrivingStyle = Normal
my_peds11[2]my_peds_CombatEngaugeRange = 70
my_peds11[2]my_peds_CanLeaveGuardRange = True
my_peds11[2]my_peds_GuardRange = 70
my_peds11[2]my_peds_VecFallowDist = 5
my_peds11[2]my_peds_seeingRange = 30
my_peds11[2]my_peds_hearingRange = 60
my_peds11[2]my_peds_group_numb = 0
my_peds11[2]my_peds_Combat_Ability = 15
my_peds11[2]my_peds_senario = WORLD_HUMAN_STAND_MOBILE_UPRIGHT
my_peds11[2]my_peds_can_exit_vehicle = False
my_peds11[2]my_peds_waypoint = 0
my_peds11[2]COMPONENT_FACE_DRAWABLE = 0
my_peds11[2]COMPONENT_FACE_TEXTURE = 0
my_peds11[2]COMPONENT_HEAD_DRAWABLE = 0
my_peds11[2]COMPONENT_HEAD_TEXTURE = 0
my_peds11[2]COMPONENT_HAIR_DRAWABLE = 0
my_peds11[2]COMPONENT_HAIR_TEXTURE = 0
my_peds11[2]COMPONENT_TORSO_DRAWABLE = 1
my_peds11[2]COMPONENT_TORSO_TEXTURE = 0
my_peds11[2]COMPONENT_LEGS_DRAWABLE = 0
my_peds11[2]COMPONENT_LEGS_TEXTURE = 0
my_peds11[2]COMPONENT_HANDS_DRAWABLE = 0
my_peds11[2]COMPONENT_HANDS_TEXTURE = 0
my_peds11[2]COMPONENT_FEET_DRAWABLE = 0
my_peds11[2]COMPONENT_FEET_TEXTURE = 0
my_peds11[2]COMPONENT_EYES_DRAWABLE = 0
my_peds11[2]COMPONENT_EYES_TEXTURE = 0
my_peds11[2]COMPONENT_ACCESSORIES_DRAWABLE = 0
my_peds11[2]COMPONENT_ACCESSORIES_TEXTURE = 0
my_peds11[2]COMPONENT_TASKS_DRAWABLE = 0
my_peds11[2]COMPONENT_TASKS_TEXTURE = 0
my_peds11[2]COMPONENT_TEXTURES_DRAWABLE = 0
my_peds11[2]COMPONENT_TEXTURES_TEXTURE = 0
my_peds11[2]COMPONENT_TORSO2_DRAWABLE = 0
my_peds11[2]COMPONENT_TORSO2_TEXTURE = 0
my_peds11[2]PROP_HATS_INDEX = -1
my_peds11[2]PROP_HATS_TEXTURE = -1
my_peds11[2]PROP_GLASSES_INDEX = -1
my_peds11[2]PROP_GLASSES_TEXTURE = -1
my_peds11[2]PROP_EARS_INDEX = -1
my_peds11[2]PROP_EARS_TEXTURE = -1
my_peds11[3]Model = s_m_m_strperf_01
my_peds11[3]Model2 = 0x795AC7A8
my_peds11[3]Positionx = -155.2959
my_peds11[3]Positiony = -577.0733
my_peds11[3]Positionz = 48.23294
my_peds11[3]Heading = 174.0021
my_peds11[3]Task = 1
my_peds11[3]Weapon = CarbineRifle
my_peds11[3]Group = 1
my_peds11[3]SeatPosition = 0
my_peds11[3]my_peds_variation = Random
my_peds11[3]my_peds_Accuracy = 60
my_peds11[3]my_peds_Health = 1000
my_peds11[3]my_peds_Armour = 0
my_peds11[3]my_peds_Invincible = False
my_peds11[3]my_peds_DrivingSpeed = 60
my_peds11[3]my_peds_DrivingStyle = Normal
my_peds11[3]my_peds_CombatEngaugeRange = 70
my_peds11[3]my_peds_CanLeaveGuardRange = True
my_peds11[3]my_peds_GuardRange = 70
my_peds11[3]my_peds_VecFallowDist = 5
my_peds11[3]my_peds_seeingRange = 30
my_peds11[3]my_peds_hearingRange = 60
my_peds11[3]my_peds_group_numb = 0
my_peds11[3]my_peds_Combat_Ability = 15
my_peds11[3]my_peds_senario = WORLD_HUMAN_STAND_MOBILE_UPRIGHT
my_peds11[3]my_peds_can_exit_vehicle = False
my_peds11[3]my_peds_waypoint = 0
my_peds11[3]COMPONENT_FACE_DRAWABLE = 0
my_peds11[3]COMPONENT_FACE_TEXTURE = 0
my_peds11[3]COMPONENT_HEAD_DRAWABLE = 0
my_peds11[3]COMPONENT_HEAD_TEXTURE = 0
my_peds11[3]COMPONENT_HAIR_DRAWABLE = 0
my_peds11[3]COMPONENT_HAIR_TEXTURE = 0
my_peds11[3]COMPONENT_TORSO_DRAWABLE = 1
my_peds11[3]COMPONENT_TORSO_TEXTURE = 0
my_peds11[3]COMPONENT_LEGS_DRAWABLE = 0
my_peds11[3]COMPONENT_LEGS_TEXTURE = 0
my_peds11[3]COMPONENT_HANDS_DRAWABLE = 0
my_peds11[3]COMPONENT_HANDS_TEXTURE = 0
my_peds11[3]COMPONENT_FEET_DRAWABLE = 0
my_peds11[3]COMPONENT_FEET_TEXTURE = 0
my_peds11[3]COMPONENT_EYES_DRAWABLE = 0
my_peds11[3]COMPONENT_EYES_TEXTURE = 0
my_peds11[3]COMPONENT_ACCESSORIES_DRAWABLE = 0
my_peds11[3]COMPONENT_ACCESSORIES_TEXTURE = 0
my_peds11[3]COMPONENT_TASKS_DRAWABLE = 0
my_peds11[3]COMPONENT_TASKS_TEXTURE = 0
my_peds11[3]COMPONENT_TEXTURES_DRAWABLE = 0
my_peds11[3]COMPONENT_TEXTURES_TEXTURE = 0
my_peds11[3]COMPONENT_TORSO2_DRAWABLE = 0
my_peds11[3]COMPONENT_TORSO2_TEXTURE = 0
my_peds11[3]PROP_HATS_INDEX = -1
my_peds11[3]PROP_HATS_TEXTURE = -1
my_peds11[3]PROP_GLASSES_INDEX = -1
my_peds11[3]PROP_GLASSES_TEXTURE = -1
my_peds11[3]PROP_EARS_INDEX = -1
my_peds11[3]PROP_EARS_TEXTURE = -1
my_peds11[4]Model = s_m_m_strperf_01
my_peds11[4]Model2 = 0x795AC7A8
my_peds11[4]Positionx = -155.1245
my_peds11[4]Positiony = -579.749
my_peds11[4]Positionz = 48.23323
my_peds11[4]Heading = 174.0067
my_peds11[4]Task = 1
my_peds11[4]Weapon = CarbineRifle
my_peds11[4]Group = 1
my_peds11[4]SeatPosition = 0
my_peds11[4]my_peds_variation = Random
my_peds11[4]my_peds_Accuracy = 60
my_peds11[4]my_peds_Health = 1000
my_peds11[4]my_peds_Armour = 0
my_peds11[4]my_peds_Invincible = False
my_peds11[4]my_peds_DrivingSpeed = 60
my_peds11[4]my_peds_DrivingStyle = Normal
my_peds11[4]my_peds_CombatEngaugeRange = 70
my_peds11[4]my_peds_CanLeaveGuardRange = True
my_peds11[4]my_peds_GuardRange = 70
my_peds11[4]my_peds_VecFallowDist = 5
my_peds11[4]my_peds_seeingRange = 30
my_peds11[4]my_peds_hearingRange = 60
my_peds11[4]my_peds_group_numb = 0
my_peds11[4]my_peds_Combat_Ability = 15
my_peds11[4]my_peds_senario = WORLD_HUMAN_STAND_MOBILE_UPRIGHT
my_peds11[4]my_peds_can_exit_vehicle = False
my_peds11[4]my_peds_waypoint = 0
my_peds11[4]COMPONENT_FACE_DRAWABLE = 0
my_peds11[4]COMPONENT_FACE_TEXTURE = 0
my_peds11[4]COMPONENT_HEAD_DRAWABLE = 0
my_peds11[4]COMPONENT_HEAD_TEXTURE = 0
my_peds11[4]COMPONENT_HAIR_DRAWABLE = 0
my_peds11[4]COMPONENT_HAIR_TEXTURE = 0
my_peds11[4]COMPONENT_TORSO_DRAWABLE = 0
my_peds11[4]COMPONENT_TORSO_TEXTURE = 0
my_peds11[4]COMPONENT_LEGS_DRAWABLE = 0
my_peds11[4]COMPONENT_LEGS_TEXTURE = 0
my_peds11[4]COMPONENT_HANDS_DRAWABLE = 0
my_peds11[4]COMPONENT_HANDS_TEXTURE = 0
my_peds11[4]COMPONENT_FEET_DRAWABLE = 0
my_peds11[4]COMPONENT_FEET_TEXTURE = 0
my_peds11[4]COMPONENT_EYES_DRAWABLE = 0
my_peds11[4]COMPONENT_EYES_TEXTURE = 0
my_peds11[4]COMPONENT_ACCESSORIES_DRAWABLE = 0
my_peds11[4]COMPONENT_ACCESSORIES_TEXTURE = 0
my_peds11[4]COMPONENT_TASKS_DRAWABLE = 0
my_peds11[4]COMPONENT_TASKS_TEXTURE = 0
my_peds11[4]COMPONENT_TEXTURES_DRAWABLE = 0
my_peds11[4]COMPONENT_TEXTURES_TEXTURE = 0
my_peds11[4]COMPONENT_TORSO2_DRAWABLE = 0
my_peds11[4]COMPONENT_TORSO2_TEXTURE = 0
my_peds11[4]PROP_HATS_INDEX = -1
my_peds11[4]PROP_HATS_TEXTURE = -1
my_peds11[4]PROP_GLASSES_INDEX = -1
my_peds11[4]PROP_GLASSES_TEXTURE = -1
my_peds11[4]PROP_EARS_INDEX = -1
my_peds11[4]PROP_EARS_TEXTURE = -1
my_peds11[5]Model = s_m_m_strperf_01
my_peds11[5]Model2 = 0x795AC7A8
my_peds11[5]Positionx = -129.4406
my_peds11[5]Positiony = -579.6804
my_peds11[5]Positionz = 48.23061
my_peds11[5]Heading = 173.9997
my_peds11[5]Task = 1
my_peds11[5]Weapon = CarbineRifle
my_peds11[5]Group = 1
my_peds11[5]SeatPosition = 0
my_peds11[5]my_peds_variation = Random
my_peds11[5]my_peds_Accuracy = 60
my_peds11[5]my_peds_Health = 1000
my_peds11[5]my_peds_Armour = 0
my_peds11[5]my_peds_Invincible = False
my_peds11[5]my_peds_DrivingSpeed = 60
my_peds11[5]my_peds_DrivingStyle = Normal
my_peds11[5]my_peds_CombatEngaugeRange = 70
my_peds11[5]my_peds_CanLeaveGuardRange = True
my_peds11[5]my_peds_GuardRange = 70
my_peds11[5]my_peds_VecFallowDist = 5
my_peds11[5]my_peds_seeingRange = 30
my_peds11[5]my_peds_hearingRange = 60
my_peds11[5]my_peds_group_numb = 0
my_peds11[5]my_peds_Combat_Ability = 15
my_peds11[5]my_peds_senario = WORLD_HUMAN_STAND_MOBILE_UPRIGHT
my_peds11[5]my_peds_can_exit_vehicle = False
my_peds11[5]my_peds_waypoint = 0
my_peds11[5]COMPONENT_FACE_DRAWABLE = 0
my_peds11[5]COMPONENT_FACE_TEXTURE = 0
my_peds11[5]COMPONENT_HEAD_DRAWABLE = 0
my_peds11[5]COMPONENT_HEAD_TEXTURE = 0
my_peds11[5]COMPONENT_HAIR_DRAWABLE = 0
my_peds11[5]COMPONENT_HAIR_TEXTURE = 0
my_peds11[5]COMPONENT_TORSO_DRAWABLE = 1
my_peds11[5]COMPONENT_TORSO_TEXTURE = 0
my_peds11[5]COMPONENT_LEGS_DRAWABLE = 0
my_peds11[5]COMPONENT_LEGS_TEXTURE = 0
my_peds11[5]COMPONENT_HANDS_DRAWABLE = 0
my_peds11[5]COMPONENT_HANDS_TEXTURE = 0
my_peds11[5]COMPONENT_FEET_DRAWABLE = 0
my_peds11[5]COMPONENT_FEET_TEXTURE = 0
my_peds11[5]COMPONENT_EYES_DRAWABLE = 0
my_peds11[5]COMPONENT_EYES_TEXTURE = 0
my_peds11[5]COMPONENT_ACCESSORIES_DRAWABLE = 0
my_peds11[5]COMPONENT_ACCESSORIES_TEXTURE = 0
my_peds11[5]COMPONENT_TASKS_DRAWABLE = 0
my_peds11[5]COMPONENT_TASKS_TEXTURE = 0
my_peds11[5]COMPONENT_TEXTURES_DRAWABLE = 0
my_peds11[5]COMPONENT_TEXTURES_TEXTURE = 0
my_peds11[5]COMPONENT_TORSO2_DRAWABLE = 0
my_peds11[5]COMPONENT_TORSO2_TEXTURE = 0
my_peds11[5]PROP_HATS_INDEX = -1
my_peds11[5]PROP_HATS_TEXTURE = -1
my_peds11[5]PROP_GLASSES_INDEX = -1
my_peds11[5]PROP_GLASSES_TEXTURE = -1
my_peds11[5]PROP_EARS_INDEX = -1
my_peds11[5]PROP_EARS_TEXTURE = -1
my_peds11[6]Model = s_m_m_strperf_01
my_peds11[6]Model2 = 0x795AC7A8
my_peds11[6]Positionx = -129.6268
my_peds11[6]Positiony = -580.4135
my_peds11[6]Positionz = 48.23372
my_peds11[6]Heading = 173.9999
my_peds11[6]Task = 1
my_peds11[6]Weapon = CarbineRifle
my_peds11[6]Group = 1
my_peds11[6]SeatPosition = 0
my_peds11[6]my_peds_variation = Random
my_peds11[6]my_peds_Accuracy = 60
my_peds11[6]my_peds_Health = 1000
my_peds11[6]my_peds_Armour = 0
my_peds11[6]my_peds_Invincible = False
my_peds11[6]my_peds_DrivingSpeed = 60
my_peds11[6]my_peds_DrivingStyle = Normal
my_peds11[6]my_peds_CombatEngaugeRange = 70
my_peds11[6]my_peds_CanLeaveGuardRange = True
my_peds11[6]my_peds_GuardRange = 70
my_peds11[6]my_peds_VecFallowDist = 5
my_peds11[6]my_peds_seeingRange = 30
my_peds11[6]my_peds_hearingRange = 60
my_peds11[6]my_peds_group_numb = 0
my_peds11[6]my_peds_Combat_Ability = 15
my_peds11[6]my_peds_senario = WORLD_HUMAN_STAND_MOBILE_UPRIGHT
my_peds11[6]my_peds_can_exit_vehicle = False
my_peds11[6]my_peds_waypoint = 0
my_peds11[6]COMPONENT_FACE_DRAWABLE = 0
my_peds11[6]COMPONENT_FACE_TEXTURE = 0
my_peds11[6]COMPONENT_HEAD_DRAWABLE = 0
my_peds11[6]COMPONENT_HEAD_TEXTURE = 0
my_peds11[6]COMPONENT_HAIR_DRAWABLE = 0
my_peds11[6]COMPONENT_HAIR_TEXTURE = 0
my_peds11[6]COMPONENT_TORSO_DRAWABLE = 0
my_peds11[6]COMPONENT_TORSO_TEXTURE = 0
my_peds11[6]COMPONENT_LEGS_DRAWABLE = 0
my_peds11[6]COMPONENT_LEGS_TEXTURE = 0
my_peds11[6]COMPONENT_HANDS_DRAWABLE = 0
my_peds11[6]COMPONENT_HANDS_TEXTURE = 0
my_peds11[6]COMPONENT_FEET_DRAWABLE = 0
my_peds11[6]COMPONENT_FEET_TEXTURE = 0
my_peds11[6]COMPONENT_EYES_DRAWABLE = 0
my_peds11[6]COMPONENT_EYES_TEXTURE = 0
my_peds11[6]COMPONENT_ACCESSORIES_DRAWABLE = 0
my_peds11[6]COMPONENT_ACCESSORIES_TEXTURE = 0
my_peds11[6]COMPONENT_TASKS_DRAWABLE = 0
my_peds11[6]COMPONENT_TASKS_TEXTURE = 0
my_peds11[6]COMPONENT_TEXTURES_DRAWABLE = 0
my_peds11[6]COMPONENT_TEXTURES_TEXTURE = 0
my_peds11[6]COMPONENT_TORSO2_DRAWABLE = 0
my_peds11[6]COMPONENT_TORSO2_TEXTURE = 0
my_peds11[6]PROP_HATS_INDEX = -1
my_peds11[6]PROP_HATS_TEXTURE = -1
my_peds11[6]PROP_GLASSES_INDEX = -1
my_peds11[6]PROP_GLASSES_TEXTURE = -1
my_peds11[6]PROP_EARS_INDEX = -1
my_peds11[6]PROP_EARS_TEXTURE = -1
my_peds11[7]Model = s_m_m_strperf_01
my_peds11[7]Model2 = 0x795AC7A8
my_peds11[7]Positionx = -130.4721
my_peds11[7]Positiony = -580.3798
my_peds11[7]Positionz = 48.23494
my_peds11[7]Heading = 174.3296
my_peds11[7]Task = 1
my_peds11[7]Weapon = CarbineRifle
my_peds11[7]Group = 1
my_peds11[7]SeatPosition = 0
my_peds11[7]my_peds_variation = Random
my_peds11[7]my_peds_Accuracy = 60
my_peds11[7]my_peds_Health = 1000
my_peds11[7]my_peds_Armour = 0
my_peds11[7]my_peds_Invincible = False
my_peds11[7]my_peds_DrivingSpeed = 60
my_peds11[7]my_peds_DrivingStyle = Normal
my_peds11[7]my_peds_CombatEngaugeRange = 70
my_peds11[7]my_peds_CanLeaveGuardRange = True
my_peds11[7]my_peds_GuardRange = 70
my_peds11[7]my_peds_VecFallowDist = 5
my_peds11[7]my_peds_seeingRange = 30
my_peds11[7]my_peds_hearingRange = 60
my_peds11[7]my_peds_group_numb = 0
my_peds11[7]my_peds_Combat_Ability = 15
my_peds11[7]my_peds_senario = WORLD_HUMAN_STAND_MOBILE_UPRIGHT
my_peds11[7]my_peds_can_exit_vehicle = False
my_peds11[7]my_peds_waypoint = 0
my_peds11[7]COMPONENT_FACE_DRAWABLE = 0
my_peds11[7]COMPONENT_FACE_TEXTURE = 0
my_peds11[7]COMPONENT_HEAD_DRAWABLE = 0
my_peds11[7]COMPONENT_HEAD_TEXTURE = 0
my_peds11[7]COMPONENT_HAIR_DRAWABLE = 0
my_peds11[7]COMPONENT_HAIR_TEXTURE = 0
my_peds11[7]COMPONENT_TORSO_DRAWABLE = 1
my_peds11[7]COMPONENT_TORSO_TEXTURE = 0
my_peds11[7]COMPONENT_LEGS_DRAWABLE = 0
my_peds11[7]COMPONENT_LEGS_TEXTURE = 0
my_peds11[7]COMPONENT_HANDS_DRAWABLE = 0
my_peds11[7]COMPONENT_HANDS_TEXTURE = 0
my_peds11[7]COMPONENT_FEET_DRAWABLE = 0
my_peds11[7]COMPONENT_FEET_TEXTURE = 0
my_peds11[7]COMPONENT_EYES_DRAWABLE = 0
my_peds11[7]COMPONENT_EYES_TEXTURE = 0
my_peds11[7]COMPONENT_ACCESSORIES_DRAWABLE = 0
my_peds11[7]COMPONENT_ACCESSORIES_TEXTURE = 0
my_peds11[7]COMPONENT_TASKS_DRAWABLE = 0
my_peds11[7]COMPONENT_TASKS_TEXTURE = 0
my_peds11[7]COMPONENT_TEXTURES_DRAWABLE = 0
my_peds11[7]COMPONENT_TEXTURES_TEXTURE = 0
my_peds11[7]COMPONENT_TORSO2_DRAWABLE = 0
my_peds11[7]COMPONENT_TORSO2_TEXTURE = 0
my_peds11[7]PROP_HATS_INDEX = -1
my_peds11[7]PROP_HATS_TEXTURE = -1
my_peds11[7]PROP_GLASSES_INDEX = -1
my_peds11[7]PROP_GLASSES_TEXTURE = -1
my_peds11[7]PROP_EARS_INDEX = -1
my_peds11[7]PROP_EARS_TEXTURE = -1
my_peds11[8]Model = s_m_m_strperf_01
my_peds11[8]Model2 = 0x795AC7A8
my_peds11[8]Positionx = -201.339
my_peds11[8]Positiony = -580.546
my_peds11[8]Positionz = 48.23359
my_peds11[8]Heading = 173.9997
my_peds11[8]Task = 1
my_peds11[8]Weapon = CarbineRifle
my_peds11[8]Group = 1
my_peds11[8]SeatPosition = 0
my_peds11[8]my_peds_variation = Random
my_peds11[8]my_peds_Accuracy = 60
my_peds11[8]my_peds_Health = 1000
my_peds11[8]my_peds_Armour = 0
my_peds11[8]my_peds_Invincible = False
my_peds11[8]my_peds_DrivingSpeed = 60
my_peds11[8]my_peds_DrivingStyle = Normal
my_peds11[8]my_peds_CombatEngaugeRange = 70
my_peds11[8]my_peds_CanLeaveGuardRange = True
my_peds11[8]my_peds_GuardRange = 70
my_peds11[8]my_peds_VecFallowDist = 5
my_peds11[8]my_peds_seeingRange = 30
my_peds11[8]my_peds_hearingRange = 60
my_peds11[8]my_peds_group_numb = 0
my_peds11[8]my_peds_Combat_Ability = 15
my_peds11[8]my_peds_senario = WORLD_HUMAN_STAND_MOBILE_UPRIGHT
my_peds11[8]my_peds_can_exit_vehicle = False
my_peds11[8]my_peds_waypoint = 0
my_peds11[8]COMPONENT_FACE_DRAWABLE = 0
my_peds11[8]COMPONENT_FACE_TEXTURE = 0
my_peds11[8]COMPONENT_HEAD_DRAWABLE = 0
my_peds11[8]COMPONENT_HEAD_TEXTURE = 0
my_peds11[8]COMPONENT_HAIR_DRAWABLE = 0
my_peds11[8]COMPONENT_HAIR_TEXTURE = 0
my_peds11[8]COMPONENT_TORSO_DRAWABLE = 1
my_peds11[8]COMPONENT_TORSO_TEXTURE = 0
my_peds11[8]COMPONENT_LEGS_DRAWABLE = 0
my_peds11[8]COMPONENT_LEGS_TEXTURE = 0
my_peds11[8]COMPONENT_HANDS_DRAWABLE = 0
my_peds11[8]COMPONENT_HANDS_TEXTURE = 0
my_peds11[8]COMPONENT_FEET_DRAWABLE = 0
my_peds11[8]COMPONENT_FEET_TEXTURE = 0
my_peds11[8]COMPONENT_EYES_DRAWABLE = 0
my_peds11[8]COMPONENT_EYES_TEXTURE = 0
my_peds11[8]COMPONENT_ACCESSORIES_DRAWABLE = 0
my_peds11[8]COMPONENT_ACCESSORIES_TEXTURE = 0
my_peds11[8]COMPONENT_TASKS_DRAWABLE = 0
my_peds11[8]COMPONENT_TASKS_TEXTURE = 0
my_peds11[8]COMPONENT_TEXTURES_DRAWABLE = 0
my_peds11[8]COMPONENT_TEXTURES_TEXTURE = 0
my_peds11[8]COMPONENT_TORSO2_DRAWABLE = 0
my_peds11[8]COMPONENT_TORSO2_TEXTURE = 0
my_peds11[8]PROP_HATS_INDEX = -1
my_peds11[8]PROP_HATS_TEXTURE = -1
my_peds11[8]PROP_GLASSES_INDEX = -1
my_peds11[8]PROP_GLASSES_TEXTURE = -1
my_peds11[8]PROP_EARS_INDEX = -1
my_peds11[8]PROP_EARS_TEXTURE = -1
my_peds11[9]Model = s_m_m_strperf_01
my_peds11[9]Model2 = 0x795AC7A8
my_peds11[9]Positionx = -195.6161
my_peds11[9]Positiony = -564.5475
my_peds11[9]Positionz = 48.23154
my_peds11[9]Heading = 174.0001
my_peds11[9]Task = 1
my_peds11[9]Weapon = CarbineRifle
my_peds11[9]Group = 1
my_peds11[9]SeatPosition = 0
my_peds11[9]my_peds_variation = Random
my_peds11[9]my_peds_Accuracy = 60
my_peds11[9]my_peds_Health = 1000
my_peds11[9]my_peds_Armour = 0
my_peds11[9]my_peds_Invincible = False
my_peds11[9]my_peds_DrivingSpeed = 60
my_peds11[9]my_peds_DrivingStyle = Normal
my_peds11[9]my_peds_CombatEngaugeRange = 70
my_peds11[9]my_peds_CanLeaveGuardRange = True
my_peds11[9]my_peds_GuardRange = 70
my_peds11[9]my_peds_VecFallowDist = 5
my_peds11[9]my_peds_seeingRange = 30
my_peds11[9]my_peds_hearingRange = 60
my_peds11[9]my_peds_group_numb = 0
my_peds11[9]my_peds_Combat_Ability = 15
my_peds11[9]my_peds_senario = WORLD_HUMAN_STAND_MOBILE_UPRIGHT
my_peds11[9]my_peds_can_exit_vehicle = False
my_peds11[9]my_peds_waypoint = 0
my_peds11[9]COMPONENT_FACE_DRAWABLE = 0
my_peds11[9]COMPONENT_FACE_TEXTURE = 0
my_peds11[9]COMPONENT_HEAD_DRAWABLE = 0
my_peds11[9]COMPONENT_HEAD_TEXTURE = 0
my_peds11[9]COMPONENT_HAIR_DRAWABLE = 0
my_peds11[9]COMPONENT_HAIR_TEXTURE = 0
my_peds11[9]COMPONENT_TORSO_DRAWABLE = 1
my_peds11[9]COMPONENT_TORSO_TEXTURE = 0
my_peds11[9]COMPONENT_LEGS_DRAWABLE = 0
my_peds11[9]COMPONENT_LEGS_TEXTURE = 0
my_peds11[9]COMPONENT_HANDS_DRAWABLE = 0
my_peds11[9]COMPONENT_HANDS_TEXTURE = 0
my_peds11[9]COMPONENT_FEET_DRAWABLE = 0
my_peds11[9]COMPONENT_FEET_TEXTURE = 0
my_peds11[9]COMPONENT_EYES_DRAWABLE = 0
my_peds11[9]COMPONENT_EYES_TEXTURE = 0
my_peds11[9]COMPONENT_ACCESSORIES_DRAWABLE = 0
my_peds11[9]COMPONENT_ACCESSORIES_TEXTURE = 0
my_peds11[9]COMPONENT_TASKS_DRAWABLE = 0
my_peds11[9]COMPONENT_TASKS_TEXTURE = 0
my_peds11[9]COMPONENT_TEXTURES_DRAWABLE = 0
my_peds11[9]COMPONENT_TEXTURES_TEXTURE = 0
my_peds11[9]COMPONENT_TORSO2_DRAWABLE = 0
my_peds11[9]COMPONENT_TORSO2_TEXTURE = 0
my_peds11[9]PROP_HATS_INDEX = -1
my_peds11[9]PROP_HATS_TEXTURE = -1
my_peds11[9]PROP_GLASSES_INDEX = -1
my_peds11[9]PROP_GLASSES_TEXTURE = -1
my_peds11[9]PROP_EARS_INDEX = -1
my_peds11[9]PROP_EARS_TEXTURE = -1
my_peds11[10]Model = s_m_m_strperf_01
my_peds11[10]Model2 = 0x795AC7A8
my_peds11[10]Positionx = -192.7066
my_peds11[10]Positiony = -563.8079
my_peds11[10]Positionz = 48.23414
my_peds11[10]Heading = 173.7981
my_peds11[10]Task = 1
my_peds11[10]Weapon = CarbineRifle
my_peds11[10]Group = 1
my_peds11[10]SeatPosition = 0
my_peds11[10]my_peds_variation = Random
my_peds11[10]my_peds_Accuracy = 60
my_peds11[10]my_peds_Health = 1000
my_peds11[10]my_peds_Armour = 0
my_peds11[10]my_peds_Invincible = False
my_peds11[10]my_peds_DrivingSpeed = 60
my_peds11[10]my_peds_DrivingStyle = Normal
my_peds11[10]my_peds_CombatEngaugeRange = 70
my_peds11[10]my_peds_CanLeaveGuardRange = True
my_peds11[10]my_peds_GuardRange = 70
my_peds11[10]my_peds_VecFallowDist = 5
my_peds11[10]my_peds_seeingRange = 30
my_peds11[10]my_peds_hearingRange = 60
my_peds11[10]my_peds_group_numb = 0
my_peds11[10]my_peds_Combat_Ability = 15
my_peds11[10]my_peds_senario = WORLD_HUMAN_STAND_MOBILE_UPRIGHT
my_peds11[10]my_peds_can_exit_vehicle = False
my_peds11[10]my_peds_waypoint = 0
my_peds11[10]COMPONENT_FACE_DRAWABLE = 0
my_peds11[10]COMPONENT_FACE_TEXTURE = 0
my_peds11[10]COMPONENT_HEAD_DRAWABLE = 0
my_peds11[10]COMPONENT_HEAD_TEXTURE = 0
my_peds11[10]COMPONENT_HAIR_DRAWABLE = 0
my_peds11[10]COMPONENT_HAIR_TEXTURE = 0
my_peds11[10]COMPONENT_TORSO_DRAWABLE = 0
my_peds11[10]COMPONENT_TORSO_TEXTURE = 0
my_peds11[10]COMPONENT_LEGS_DRAWABLE = 0
my_peds11[10]COMPONENT_LEGS_TEXTURE = 0
my_peds11[10]COMPONENT_HANDS_DRAWABLE = 0
my_peds11[10]COMPONENT_HANDS_TEXTURE = 0
my_peds11[10]COMPONENT_FEET_DRAWABLE = 0
my_peds11[10]COMPONENT_FEET_TEXTURE = 0
my_peds11[10]COMPONENT_EYES_DRAWABLE = 0
my_peds11[10]COMPONENT_EYES_TEXTURE = 0
my_peds11[10]COMPONENT_ACCESSORIES_DRAWABLE = 0
my_peds11[10]COMPONENT_ACCESSORIES_TEXTURE = 0
my_peds11[10]COMPONENT_TASKS_DRAWABLE = 0
my_peds11[10]COMPONENT_TASKS_TEXTURE = 0
my_peds11[10]COMPONENT_TEXTURES_DRAWABLE = 0
my_peds11[10]COMPONENT_TEXTURES_TEXTURE = 0
my_peds11[10]COMPONENT_TORSO2_DRAWABLE = 0
my_peds11[10]COMPONENT_TORSO2_TEXTURE = 0
my_peds11[10]PROP_HATS_INDEX = -1
my_peds11[10]PROP_HATS_TEXTURE = -1
my_peds11[10]PROP_GLASSES_INDEX = -1
my_peds11[10]PROP_GLASSES_TEXTURE = -1
my_peds11[10]PROP_EARS_INDEX = -1
my_peds11[10]PROP_EARS_TEXTURE = -1
my_peds11[11]Model = s_m_m_strperf_01
my_peds11[11]Model2 = 0x795AC7A8
my_peds11[11]Positionx = -155.5662
my_peds11[11]Positiony = -579.2457
my_peds11[11]Positionz = 48.23306
my_peds11[11]Heading = 174.0003
my_peds11[11]Task = 1
my_peds11[11]Weapon = GrenadeLauncherSmoke
my_peds11[11]Group = 1
my_peds11[11]SeatPosition = 0
my_peds11[11]my_peds_variation = Random
my_peds11[11]my_peds_Accuracy = 60
my_peds11[11]my_peds_Health = 1000
my_peds11[11]my_peds_Armour = 0
my_peds11[11]my_peds_Invincible = False
my_peds11[11]my_peds_DrivingSpeed = 60
my_peds11[11]my_peds_DrivingStyle = Normal
my_peds11[11]my_peds_CombatEngaugeRange = 70
my_peds11[11]my_peds_CanLeaveGuardRange = True
my_peds11[11]my_peds_GuardRange = 70
my_peds11[11]my_peds_VecFallowDist = 5
my_peds11[11]my_peds_seeingRange = 30
my_peds11[11]my_peds_hearingRange = 60
my_peds11[11]my_peds_group_numb = 0
my_peds11[11]my_peds_Combat_Ability = 15
my_peds11[11]my_peds_senario = WORLD_HUMAN_STAND_MOBILE_UPRIGHT
my_peds11[11]my_peds_can_exit_vehicle = False
my_peds11[11]my_peds_waypoint = 0
my_peds11[11]COMPONENT_FACE_DRAWABLE = 0
my_peds11[11]COMPONENT_FACE_TEXTURE = 0
my_peds11[11]COMPONENT_HEAD_DRAWABLE = 0
my_peds11[11]COMPONENT_HEAD_TEXTURE = 0
my_peds11[11]COMPONENT_HAIR_DRAWABLE = 0
my_peds11[11]COMPONENT_HAIR_TEXTURE = 0
my_peds11[11]COMPONENT_TORSO_DRAWABLE = 1
my_peds11[11]COMPONENT_TORSO_TEXTURE = 0
my_peds11[11]COMPONENT_LEGS_DRAWABLE = 0
my_peds11[11]COMPONENT_LEGS_TEXTURE = 0
my_peds11[11]COMPONENT_HANDS_DRAWABLE = 0
my_peds11[11]COMPONENT_HANDS_TEXTURE = 0
my_peds11[11]COMPONENT_FEET_DRAWABLE = 0
my_peds11[11]COMPONENT_FEET_TEXTURE = 0
my_peds11[11]COMPONENT_EYES_DRAWABLE = 0
my_peds11[11]COMPONENT_EYES_TEXTURE = 0
my_peds11[11]COMPONENT_ACCESSORIES_DRAWABLE = 0
my_peds11[11]COMPONENT_ACCESSORIES_TEXTURE = 0
my_peds11[11]COMPONENT_TASKS_DRAWABLE = 0
my_peds11[11]COMPONENT_TASKS_TEXTURE = 0
my_peds11[11]COMPONENT_TEXTURES_DRAWABLE = 0
my_peds11[11]COMPONENT_TEXTURES_TEXTURE = 0
my_peds11[11]COMPONENT_TORSO2_DRAWABLE = 0
my_peds11[11]COMPONENT_TORSO2_TEXTURE = 0
my_peds11[11]PROP_HATS_INDEX = -1
my_peds11[11]PROP_HATS_TEXTURE = -1
my_peds11[11]PROP_GLASSES_INDEX = -1
my_peds11[11]PROP_GLASSES_TEXTURE = -1
my_peds11[11]PROP_EARS_INDEX = -1
my_peds11[11]PROP_EARS_TEXTURE = -1
